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Guitar Hero Celebrates 20 Years – How a Plastic Axe Bridged the Gap Between Rock Fans

Marking two decades since Guitar Hero debuted in North America, giving players everywhere the tools to become rock legends. Not literally, though you'd be hard-pressed telling that someone who has mastered Free Bird’s lengthy guitar solo in front of an enthusiastic crowd of friends.

Created by Harmonix, Guitar Hero gave players a plastic guitar peripheral to follow coloured notes scrolling down the screen in time with the music. Each riff corresponded to specific notes, producing the feel of an authentic performance.

The studio previously tried its hand with rhythm games before partnering with the publisher, which was acquired by Activision in 2006. Together, they established the groundwork for an unlikely massively profitable series which made a significant impact for many of the artists included, showcasing decades-old groups to a new generation of gaming enthusiasts.

A former executive, former COO from the developer, recalls the early financial challenges in securing the recordings – even though initial releases primarily featured cover versions.

“We rerecorded every song since the cost was so high,” he says. “Despite having the publishing rights alone, it proved nearly impossible. We couldn’t get bands like legendary groups – the publisher had virtually no money, and our team was fairly certain the project would flop. But once Guitar Hero took off, and record sales and radio play increased, everyone wanted to be in.”

He continues: “Among the remarkable aspects was the number of mothers and fathers got in touch and thanked us for introducing their children to the songs they adored. It evolved into a multigenerational phenomenon.”

Classic Rock Gains Younger Fans

Irish group one featured act had Never Too Late in the 2008 release Guitar Hero World Tour. Guitarist the artist recalls how the series revived older hits to the forefront: “The game provided a larger, new demographic. Generally this had been considered music that was past it, however once it got featured on the title and teenagers were finding it, abruptly it was cool. This validated it, and got rid of the outdated tag. It provided all our music a new life.”

At that time, the band's debut album was still unreleased in the US, meaning the game was a key medium of discovery for the band as they went on US tour opening for the rock giants. “Their crew had on the song during travel, and some of them recognized us from Guitar Hero,” he notes.

Rock’s Heavyweight Spin-offs Enduring Influence

Rock’s biggest acts quickly took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles that focused on each band’s catalogue and associated stories, visuals and legendary status. For example, the Aerosmith edition, it was said to have made the band more money compared to their records. It sold more than 500,000 copies in its first week, while sales of their songs saw an increase of up to 40% at a time when the music business was already collapsing.

The series continues to inspire quick-handed fanaticism within the community. Earlier this year, an online personality completed an impressive attempt featuring the challenging track – a notoriously difficult anthem made popular by Guitar Hero – using a fan-made version, a freeware game with similar mechanics and extensive customisation options. This track is challenging enough on expert mode, let alone performed at increased tempo while hitting every one of its near 4,000 notes. The streamer stated requiring months of practice to accomplish.

“The game is a fun, imaginary experience. If you play Call of Duty, that doesn’t mean you ought to pick up actual weapons and go to war,” notes DragonForce guitarist the artist.

The band had already completed a successful tour when Through the Fire and Flames appeared in the third game, yet he explains it made them a household name. “I remember the record label informing us that our selling albums like crazy,” he shares. “It exploded when we next toured, and we performed right ahead of top acts on the Mayhem festival.”

In fact, DragonForce’s exposure via the game was so immense that it has threatened to eclipsing everything else accomplishments. Recently, the song was used in a trailer for a major film. “In the past I thought otherwise, but I’ve made peace with it,” he admits. “Should you just hear one DragonForce song, that's fine – everyone’s got a unique musical journey and I’m glad we played a role in fans' experiences”.

Enduring Impact of a Iconic Controller

The best promotion, be it for cars, clothes or games, goes further mere transactions – it evokes a desire. Did Guitar Hero tap into that? “Precisely what our team trying to create,” Dornbrook says. “That thrill of being a music icon on the stage. From day one, the co-founders believed there’s an instinctive human desire to make music, and they wanted to use technology to enable everyone to participate”.

The majority installments were released in just a five-year period between 2005 and 2010, including derivative titles such as DJ Hero, complete with a turntable controller, and Band Hero. After that, corporate focus on peripherals died down, except for a short-lived revival in 2015.

Titles like Clone Hero and Fortnite Festival have maintained the scene active, and there’s expectations of something from the original publisher on the way. A new studio has entered work on their first rhythm-based title. Original co-founders are both involved in advisory roles. Are gamers prepared to welcome another game in the spirit of the classic?

“Our team believed such titles might become like Madden allowing annual update every year,” Dornbrook says. “There’s so much new music it could remain perennially popular, thus I remain hopeful. It's entirely possible for it to persist for future fans.”

About the author

Dr. Jason Gill

A passionate software engineer specializing in front-end development and open-source contributions.

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